... imagine combining the best of Processing with the best of visual patchers like Isadora or Quartz Composer; imagine components defined like Processing sketches, so you're never constrained by what comes built-in; imagine forking components or creating new ones while your project is running ...
Designed for live manipulation of audio & video. OpenGL graphics pipeline with accelerated video processing. Low-latency audio with optional JACK binding.
Patcher-style editing for fast visual project building. Drag and drop components, draw in connections. Edit everything live - instant feedback without interrupting your creative flow.
Fork components on-the-fly, or create new ones from scratch, all without dropping a frame. Integrated editor for Java, Processing & GLSL. Export and share, or import from a growing library.
Build control panels in the visual GUI editor - widgets automatically configure and sync themselves to properties. Map MIDI controllers or OSC addresses to any property.
Simple video components for analysing motion can be used to control other parameters. Use the TinkerForge bindings to access a range of sensors, or control motors, servos & other equipment.
Built from the ground up for working with multiple media pipelines, using a distributed architecture. Option to run projects transparently across multiple processes or machines.